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AI Insights · Timothy · October 2022

Top 5 Fidget Toys Games on Android in South Africa Q3 2022

Explore the performance of the top 5 fidget toys games on Android in South Africa during Q3 2022, featuring download trends, revenue, and active user statistics.

Top 5 Fidget Toys Games on Android in South Africa Q3 2022

In the third quarter of 2022, the top 5 fidget toys games on Android in South Africa showed varied performance in terms of weekly downloads, revenue, and active users. Here's a closer look at the statistics for each app, based on data from Sensor Tower.

Slime it: Slime Game Simulator from Hapy Games saw a decline in weekly revenue over the quarter, starting at around $1K at the end of June and dropping to approximately $37 by the end of September. Weekly downloads peaked at nearly 10K in mid-July but fell to zero in August and September. Active users followed a similar downward trend, starting at 7.8K at the end of June and decreasing to around 113 by the end of September.

Antistress - relaxation toys by JindoBlu experienced consistent weekly revenue, fluctuating between $7 and $24 throughout the quarter. Downloads reached a high of approximately 8.7K in early August, with a slight dip mid-quarter before rising again to 5.3K by the end of September. Active users remained strong, starting at 40.3K at the end of June and increasing to 48.1K by the end of September.

Squishy Ouch: Squeeze Them! from Wanna Play Games LTD had minimal revenue, with only a few spikes reaching up to $8. Downloads were negligible, and active users decreased steadily from 852 at the end of June to 253 by the end of September.

Marble ASMR from Rollic Games, which launched in mid-August 2022, showed promising growth. Weekly revenue started at $1 in mid-September and rose to $11 by the end of the month. Downloads increased from around 2.9K in late August to 3.4K by the end of September. Active users also grew, starting at 2.8K in late August and reaching 5.4K by the end of September.

Fidget Spinner by Words Mobile had a consistent but low performance. Revenue was negligible, with the highest weekly earnings at $14 in mid-July. Downloads remained stable, ranging from 120 to 219 throughout the quarter. Active users were steady, starting at 1.5K at the end of June and slightly decreasing to 1.2K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2022